We’re always excited to see good quality audio games, particularly ones with high bars in sound and game play hit the market. One fault many games suffer from is replay-ability – can I still do cool post-game action and have things feel more random in the story after I’m done? Or have I just wasted $39 of my money for a week’s worth of distractions, anticipation, and nervous fits over not being able to complete my game?
Last year, I published an article detailing the ways in which Windows 10 has come to light and how it substantially changed the goals of Microsoft. Windows 10 was the seed which ushered in a new era, one where customer feedback is more listened to and there’s greater transparency between the teams behind Windows and the rest of the world.
There comes a time in the lifecycle of a product which I jokingly like to call the “floodgate”. It is when the pearly gates open, when the public can finally enter a new realm of unity with their parent company, and find new features galore. Oh, the dream of every and any testing enthusiast, provided they like Apple. Whether you’re a hard-core programmer, someone that likes risk and adventure and might tinker a bit on the hardware side, or just in general have above-average technical knowledge, these gates are yours to enter. If you are the type who enjoys stability, reliable functions, non-crashing apps, don’t you worry. Your time comes in September.
Across the internet, many people and various tech sites were disappointed by the developer-focused conference Google holds every year, known as IO. Much of the major news out of IO was revealed on the first keynote two weeks ago, but we wanted the hubbub to die down first, so that our analysis and idea of what has changed is more clear. It’s easy to dismiss an event when we first hear or read about it. It is far more difficult, then, to still keep an objective viewpoint and understand what we’re shown. Nevertheless, our aim is to provide you this non-bias, no-nonsense perspective.
The Microsoft Build Conference took place a few weeks ago, and as always, it gave us a good glimpse into how Microsoft is shaping up and the ways in which it can entice developers. Let’s face it: Windows 10, in its current state, features only 60-70% of apps people would want — and the problem is compounded further on the phone platform. For the past few years, the reality of so-called universal apps has materialized, though even that still only created minor ripples in the Windows App Store quality. We finally heard of projects which allow for developers to (relatively easily) port over apps they created for the iPhone to Windows last year, along with a similar bridge for Android. This Android bridge was codenamed Project Astoria, and unfortunately was killed off earlier this year (which is quite a shame, as Android apps are far greater, though one could debate the quality of those in either store depending on price or content).
After fighting it out on the #CSUN16 exhibition floor in the Manchester Grand Hyatt Hotel, Joel returns to VIP to share with our listeners on the latest in assistive tech from sunny San Diego.
Don’t miss Tamas, Leo and Jessica with their analyses and of course we can’t forget our Cool Picks.
In the world of VOIP (Voice Over IP) communication, apps abound which provide you with many functions and features for good voice communication. Some of these are straight forward, used for simplicity like Skype. Others, such as Ventrilo, TeamSpeak and TeamTalk offer a more flexible approach, with servers and channels that people use to attain higher depths in voice quality.
I Recently wrote about the Apple TV’s rise to market and how it’s fueling the next generation of living rooms. Because we love all technology products here at Cool Blind Tech, it wouldn’t be fair to provide just one line of thought to low-cost computing. By all means, the Apple TV fits this term as well, though with very limited platform capabilities combined with an ARM processor.
In the world of living room entertainment, options abound. It didn’t used to be this way. Up until the rise of internet-based video streaming, living room experiences were largely uniform with basic TV and cable channels, perhaps sometimes with on-demand DVR recording and playback. Those who wanted a computer or media-center type experience were enthusiasts only, ready to tinker with TV Tuner cards and various software packages just to get something other than cable television streaming in their living room.
No doubt the word phablet has entered every day vocabulary among the general population. The larger screen allows not only for more precise on-screen navigation, but also provides an opportunity for more content and video to be viewed.