The behavioral therapy in the game trains players to move their eyes more efficiently by finding the correct colorful shape in a range of competing colors and shapes shown at different positions on the screen, led by an animated avatar and punctuated with encouraging words to motivate the player, according to Eyelander.
The game was developed by a team of neuroscientists from the University of Lincoln, U.K., and the WESC Foundation, one of the U.K.’s leading specialist schools for visually impaired children, and professional games development company Mutant Labs Ltd.