HyperDot has a very simple premise — all players need to do is dodge everything that comes at them.
The game even has a minimalistic appearance where players assume the role of a simple dot that has to avoid a range of enemy shapes by moving out of their way. As can be imagined, the game’s level of challenge increases as players progress through over 100 levels, but this doesn’t mean the game will be inaccessible. Through developer Charles McGregor’s promise of flexibility, the game will give players a range of tools to customize the game so that it’s accessible to as many gamers as possible.