HyperDot has a very simple premise — all players need to do is dodge everything that comes at them.
The game even has a minimalistic appearance where players assume the role of a simple dot that has to avoid a range of enemy shapes by moving out of their way. As can be imagined, the game’s level of challenge increases as players progress through over 100 levels, but this doesn’t mean the game will be inaccessible. Through developer Charles McGregor’s promise of flexibility, the game will give players a range of tools to customize the game so that it’s accessible to as many gamers as possible.
Amongst the tools players will have at their disposal, the game’s level editor will allow players to customize over 1 million “enemy, arena, and modifier combinations”. There is a colour-blind mode to alter the game’s colours to make them more visible, and the game can be played with seven unique controllers, including the standard Xbox One controller and the Xbox Adaptive Controller.
HyperDot is expected to be released on Xbox One later this year.